Hunting Game NotesHunting games, explained by fans for fans

Hunting games › Shot placement and blood trails

Shot Placement, Organ Hits and Blood Trails in Hunting Games

By the Hunting Game Notes team · Updated

Disclosure: this page contains Amazon affiliate links. As an Amazon Associate we earn from qualifying purchases, at no extra cost to you.

The shot is only half of it. In a good hunting game - like in real hunting - what happens after you pull the trigger matters just as much: did you hit the vitals, how far will the animal run, and can you follow the trail? Here's how Way of the Hunter and theHunter: Call of the Wild (both on Amazon) handle shot placement and blood tracking, plus Way of the Hunter 2.

Short answer: both games reward hitting the vital organs - heart, lungs and, in Call of the Wild, liver - and punish poor hits with an animal that runs off wounded. Way of the Hunter's Hunter Sense shows blood with details like color, amount and impurities that hint at what you hit. Way of the Hunter 2 adds a hunting dog that, per its official site, follows blood trails and tracks wounded game.

Side view of a deer showing the vital zone behind the front leg where the heart and lungs sit, the liver just behind it, and the stomach farther back, with the kind of blood trail real hunters associate with each hit: bright and frothy for lungs, darker for liver, and sparse with stomach matter for gut hits - a general illustration, not a chart from any game
Where the vitals are, and what the trail usually tells you. General illustration, not game data.

Where to aim: the vital zone

In real hunting, the target on a broadside deer is the heart-and-lung area just behind the front leg, about a third of the way up the body. Hunter-education courses teach this because it gives the quickest, cleanest kill. Hunting games use the same idea:

theHunter: Call of the Wild

Here's how players describe it - the developers haven't published an organ-by-organ rulebook:

Way of the Hunter

Way of the Hunter 2: the tracking dog

The sequel's official site says its hunting dog "detects animal signs, follows blood trails, and tracks wounded game", and gets better with training. It also says different ammunition balances "penetration and cavity size", which ties shot effect to your ammo choice (see ballistics in hunting games).

How close is it to real tracking?

Real hunters read blood a lot like these games suggest. General guidance from hunter education and wildlife agencies:

Games compress that waiting and searching, but the best ones keep the core idea: a good shot makes a short, easy trail, and a bad one costs you.

Tips that work in any of them

  1. Wait for broadside when you can.
  2. Aim just behind the front leg, a third of the way up.
  3. Use enough gun and the right ammo for the animal.
  4. Mark where the animal was standing and where you last saw it.
  5. Read the blood - color and amount tell you how hard to push.

Clear audio helps you hear where a hit animal runs - a good gaming headset is worth it.

Frequently asked questions

Where should I shoot animals in hunting games?

The heart-and-lung area just behind the front leg on a broadside animal, like in real hunting. It gives the cleanest kill and the shortest trail.

Does Way of the Hunter show what I hit?

Its Hunter Sense highlights blood trails with details like color, amount and impurities, which hint at the hit, according to reviews.

Does Way of the Hunter 2 have a blood-tracking dog?

Yes. Its official site says the hunting dog detects animal signs, follows blood trails and tracks wounded game.

What do I need to hit to pass a harvest check in Call of the Wild?

Players report you need a vital organ (heart, lungs or liver) or a spine or neck break. The developers haven't published an exact rulebook.

Sources and further reading

How this was written: Based on official game pages (the Way of the Hunter 2 site), published reviews, community findings from the games' Steam forums, and real-world tracking guidance from hunter education. Community claims are labeled as such.